/* Copyright (c) 2014, Ashley Mills All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ import SystemConfiguration import Foundation public enum ReachabilityError: Error { case failedToCreateWithAddress(sockaddr, Int32) case failedToCreateWithHostname(String, Int32) case unableToSetCallback(Int32) case unableToSetDispatchQueue(Int32) case unableToGetFlags(Int32) } @available(*, unavailable, renamed: "Notification.Name.reachabilityChanged") public let ReachabilityChangedNotification = NSNotification.Name("ReachabilityChangedNotification") public extension Notification.Name { static let reachabilityChanged = Notification.Name("reachabilityChanged") } public class Reachability { public typealias NetworkReachable = (Reachability) -> () public typealias NetworkUnreachable = (Reachability) -> () @available(*, unavailable, renamed: "Connection") public enum NetworkStatus: CustomStringConvertible { case notReachable, reachableViaWiFi, reachableViaWWAN public var description: String { switch self { case .reachableViaWWAN: return "Cellular" case .reachableViaWiFi: return "WiFi" case .notReachable: return "No Connection" } } } public enum Connection: CustomStringConvertible { @available(*, deprecated, renamed: "unavailable") case none case unavailable, wifi, cellular public var description: String { switch self { case .cellular: return "Cellular" case .wifi: return "WiFi" case .unavailable: return "No Connection" case .none: return "unavailable" } } } public var whenReachable: NetworkReachable? public var whenUnreachable: NetworkUnreachable? @available(*, deprecated, renamed: "allowsCellularConnection") public let reachableOnWWAN: Bool = true /// Set to `false` to force Reachability.connection to .none when on cellular connection (default value `true`) public var allowsCellularConnection: Bool // The notification center on which "reachability changed" events are being posted public var notificationCenter: NotificationCenter = NotificationCenter.default @available(*, deprecated, renamed: "connection.description") public var currentReachabilityString: String { return "\(connection)" } @available(*, unavailable, renamed: "connection") public var currentReachabilityStatus: Connection { return connection } public var connection: Connection { if flags == nil { try? setReachabilityFlags() } switch flags?.connection { case .unavailable?, nil: return .unavailable case .none?: return .unavailable case .cellular?: return allowsCellularConnection ? .cellular : .unavailable case .wifi?: return .wifi } } fileprivate var isRunningOnDevice: Bool = { #if targetEnvironment(simulator) return false #else return true #endif }() fileprivate(set) var notifierRunning = false fileprivate let reachabilityRef: SCNetworkReachability fileprivate let reachabilitySerialQueue: DispatchQueue fileprivate let notificationQueue: DispatchQueue? fileprivate(set) var flags: SCNetworkReachabilityFlags? { didSet { guard flags != oldValue else { return } notifyReachabilityChanged() } } required public init(reachabilityRef: SCNetworkReachability, queueQoS: DispatchQoS = .default, targetQueue: DispatchQueue? = nil, notificationQueue: DispatchQueue? = .main) { self.allowsCellularConnection = true self.reachabilityRef = reachabilityRef self.reachabilitySerialQueue = DispatchQueue(label: "uk.co.ashleymills.reachability", qos: queueQoS, target: targetQueue) self.notificationQueue = notificationQueue } public convenience init(hostname: String, queueQoS: DispatchQoS = .default, targetQueue: DispatchQueue? = nil, notificationQueue: DispatchQueue? = .main) throws { guard let ref = SCNetworkReachabilityCreateWithName(nil, hostname) else { throw ReachabilityError.failedToCreateWithHostname(hostname, SCError()) } self.init(reachabilityRef: ref, queueQoS: queueQoS, targetQueue: targetQueue, notificationQueue: notificationQueue) } public convenience init(queueQoS: DispatchQoS = .default, targetQueue: DispatchQueue? = nil, notificationQueue: DispatchQueue? = .main) throws { var zeroAddress = sockaddr() zeroAddress.sa_len = UInt8(MemoryLayout.size) zeroAddress.sa_family = sa_family_t(AF_INET) guard let ref = SCNetworkReachabilityCreateWithAddress(nil, &zeroAddress) else { throw ReachabilityError.failedToCreateWithAddress(zeroAddress, SCError()) } self.init(reachabilityRef: ref, queueQoS: queueQoS, targetQueue: targetQueue, notificationQueue: notificationQueue) } deinit { stopNotifier() } } public extension Reachability { // MARK: - *** Notifier methods *** func startNotifier() throws { guard !notifierRunning else { return } let callback: SCNetworkReachabilityCallBack = { (reachability, flags, info) in guard let info = info else { return } // `weakifiedReachability` is guaranteed to exist by virtue of our // retain/release callbacks which we provided to the `SCNetworkReachabilityContext`. let weakifiedReachability = Unmanaged.fromOpaque(info).takeUnretainedValue() // The weak `reachability` _may_ no longer exist if the `Reachability` // object has since been deallocated but a callback was already in flight. weakifiedReachability.reachability?.flags = flags } let weakifiedReachability = ReachabilityWeakifier(reachability: self) let opaqueWeakifiedReachability = Unmanaged.passUnretained(weakifiedReachability).toOpaque() var context = SCNetworkReachabilityContext( version: 0, info: UnsafeMutableRawPointer(opaqueWeakifiedReachability), retain: { (info: UnsafeRawPointer) -> UnsafeRawPointer in let unmanagedWeakifiedReachability = Unmanaged.fromOpaque(info) _ = unmanagedWeakifiedReachability.retain() return UnsafeRawPointer(unmanagedWeakifiedReachability.toOpaque()) }, release: { (info: UnsafeRawPointer) -> Void in let unmanagedWeakifiedReachability = Unmanaged.fromOpaque(info) unmanagedWeakifiedReachability.release() }, copyDescription: { (info: UnsafeRawPointer) -> Unmanaged in let unmanagedWeakifiedReachability = Unmanaged.fromOpaque(info) let weakifiedReachability = unmanagedWeakifiedReachability.takeUnretainedValue() let description = weakifiedReachability.reachability?.description ?? "nil" return Unmanaged.passRetained(description as CFString) } ) if !SCNetworkReachabilitySetCallback(reachabilityRef, callback, &context) { stopNotifier() throw ReachabilityError.unableToSetCallback(SCError()) } if !SCNetworkReachabilitySetDispatchQueue(reachabilityRef, reachabilitySerialQueue) { stopNotifier() throw ReachabilityError.unableToSetDispatchQueue(SCError()) } // Perform an initial check try setReachabilityFlags() notifierRunning = true } func stopNotifier() { defer { notifierRunning = false } SCNetworkReachabilitySetCallback(reachabilityRef, nil, nil) SCNetworkReachabilitySetDispatchQueue(reachabilityRef, nil) } // MARK: - *** Connection test methods *** @available(*, deprecated, message: "Please use `connection != .none`") var isReachable: Bool { return connection != .unavailable } @available(*, deprecated, message: "Please use `connection == .cellular`") var isReachableViaWWAN: Bool { // Check we're not on the simulator, we're REACHABLE and check we're on WWAN return connection == .cellular } @available(*, deprecated, message: "Please use `connection == .wifi`") var isReachableViaWiFi: Bool { return connection == .wifi } var description: String { return flags?.description ?? "unavailable flags" } } fileprivate extension Reachability { func setReachabilityFlags() throws { try reachabilitySerialQueue.sync { [unowned self] in var flags = SCNetworkReachabilityFlags() if !SCNetworkReachabilityGetFlags(self.reachabilityRef, &flags) { self.stopNotifier() throw ReachabilityError.unableToGetFlags(SCError()) } self.flags = flags } } func notifyReachabilityChanged() { let notify = { [weak self] in guard let self = self else { return } self.connection != .unavailable ? self.whenReachable?(self) : self.whenUnreachable?(self) self.notificationCenter.post(name: .reachabilityChanged, object: self) } // notify on the configured `notificationQueue`, or the caller's (i.e. `reachabilitySerialQueue`) notificationQueue?.async(execute: notify) ?? notify() } } extension SCNetworkReachabilityFlags { typealias Connection = Reachability.Connection var connection: Connection { guard isReachableFlagSet else { return .unavailable } // If we're reachable, but not on an iOS device (i.e. simulator), we must be on WiFi #if targetEnvironment(simulator) return .wifi #else var connection = Connection.unavailable if !isConnectionRequiredFlagSet { connection = .wifi } if isConnectionOnTrafficOrDemandFlagSet { if !isInterventionRequiredFlagSet { connection = .wifi } } if isOnWWANFlagSet { connection = .cellular } return connection #endif } var isOnWWANFlagSet: Bool { #if os(iOS) return contains(.isWWAN) #else return false #endif } var isReachableFlagSet: Bool { return contains(.reachable) } var isConnectionRequiredFlagSet: Bool { return contains(.connectionRequired) } var isInterventionRequiredFlagSet: Bool { return contains(.interventionRequired) } var isConnectionOnTrafficFlagSet: Bool { return contains(.connectionOnTraffic) } var isConnectionOnDemandFlagSet: Bool { return contains(.connectionOnDemand) } var isConnectionOnTrafficOrDemandFlagSet: Bool { return !intersection([.connectionOnTraffic, .connectionOnDemand]).isEmpty } var isTransientConnectionFlagSet: Bool { return contains(.transientConnection) } var isLocalAddressFlagSet: Bool { return contains(.isLocalAddress) } var isDirectFlagSet: Bool { return contains(.isDirect) } var isConnectionRequiredAndTransientFlagSet: Bool { return intersection([.connectionRequired, .transientConnection]) == [.connectionRequired, .transientConnection] } var description: String { let W = isOnWWANFlagSet ? "W" : "-" let R = isReachableFlagSet ? "R" : "-" let c = isConnectionRequiredFlagSet ? "c" : "-" let t = isTransientConnectionFlagSet ? "t" : "-" let i = isInterventionRequiredFlagSet ? "i" : "-" let C = isConnectionOnTrafficFlagSet ? "C" : "-" let D = isConnectionOnDemandFlagSet ? "D" : "-" let l = isLocalAddressFlagSet ? "l" : "-" let d = isDirectFlagSet ? "d" : "-" return "\(W)\(R) \(c)\(t)\(i)\(C)\(D)\(l)\(d)" } } /** `ReachabilityWeakifier` weakly wraps the `Reachability` class in order to break retain cycles when interacting with CoreFoundation. CoreFoundation callbacks expect a pair of retain/release whenever an opaque `info` parameter is provided. These callbacks exist to guard against memory management race conditions when invoking the callbacks. #### Race Condition If we passed `SCNetworkReachabilitySetCallback` a direct reference to our `Reachability` class without also providing corresponding retain/release callbacks, then a race condition can lead to crashes when: - `Reachability` is deallocated on thread X - A `SCNetworkReachability` callback(s) is already in flight on thread Y #### Retain Cycle If we pass `Reachability` to CoreFoundtion while also providing retain/ release callbacks, we would create a retain cycle once CoreFoundation retains our `Reachability` class. This fixes the crashes and his how CoreFoundation expects the API to be used, but doesn't play nicely with Swift/ARC. This cycle would only be broken after manually calling `stopNotifier()` — `deinit` would never be called. #### ReachabilityWeakifier By providing both retain/release callbacks and wrapping `Reachability` in a weak wrapper, we: - interact correctly with CoreFoundation, thereby avoiding a crash. See "Memory Management Programming Guide for Core Foundation". - don't alter the public API of `Reachability.swift` in any way - still allow for automatic stopping of the notifier on `deinit`. */ private class ReachabilityWeakifier { weak var reachability: Reachability? init(reachability: Reachability) { self.reachability = reachability } }