CODE_SIGN_IDENTITY= iPhone Developer DEVELOPMENT_TEAM = M8L2WTLA8W CODE_SIGN_STYLE = Automatic ORGANIZATION_IDENTIFIER = com.ranchero DEVELOPER_ENTITLEMENTS = PROVISIONING_PROFILE_SPECIFIER = // developers can locally override the Xcode settings for code signing // by creating a DeveloperSettings.xcconfig file locally at the appropriate path // This allows a pristine project to have code signing set up with the appropriate // developer ID and certificates, and for dev to be able to have local settings // without needing to check in anything into source control // // As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and // give it the contents // // CODE_SIGN_IDENTITY[sdk=macosx*] = Mac Developer // CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer // CODE_SIGN_IDENTITY[sdk=iphonesimulator*] = iPhone Developer // DEVELOPMENT_TEAM = // ORGANIZATION_IDENTIFIER = // CODE_SIGN_STYLE = Automatic // DEVELOPER_ENTITLEMENTS = -dev // PROVISIONING_PROFILE_SPECIFIER = // // And you should be able to build without code signing errors and without modifying // the NetNewsWire Xcode project. // // Example: if your NetNewsWire Xcode project file is at // /Users/Shared/git/NetNewsWire/NetNewsWire.xcodeproj // create your DeveloperSettings.xcconfig file at // /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig // #include? "../../SharedXcodeSettings/ProjectSettings.xcconfig" #include? "../../SharedXcodeSettings/DeveloperSettings.xcconfig" #include "./common/NetNewsWire_ios_target_common.xcconfig" LD_RUNPATH_SEARCH_PATHS = $(inherited) @executable_path/Frameworks INFOPLIST_FILE = iOS/Resources/Info.plist CODE_SIGN_ENTITLEMENTS = iOS/Resources/NetNewsWire$(DEVELOPER_ENTITLEMENTS).entitlements PRODUCT_BUNDLE_IDENTIFIER = $(ORGANIZATION_IDENTIFIER).NetNewsWire.iOS PRODUCT_NAME = NetNewsWire