CODE_SIGN_IDENTITY = Developer ID Application DEVELOPMENT_TEAM = M8L2WTLA8W CODE_SIGN_STYLE = Manual ORGANIZATION_IDENTIFIER = com.ranchero PROVISIONING_PROFILE_SPECIFIER = NetNewsWire Mac Share Extension DEVELOPER_ENTITLEMENTS = // developers can locally override the Xcode settings for code signing // by creating a DeveloperSettings.xcconfig file locally at the appropriate path // This allows a pristine project to have code signing set up with the appropriate // developer ID and certificates, and for dev to be able to have local settings // without needing to check in anything into source control // // As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and // give it the contents // // CODE_SIGN_IDENTITY[sdk=macosx*] = Mac Developer // CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer // CODE_SIGN_IDENTITY[sdk=iphonesimulator*] = iPhone Developer // DEVELOPMENT_TEAM = // ORGANIZATION_IDENTIFIER = // CODE_SIGN_STYLE = Automatic // PROVISIONING_PROFILE_SPECIFIER = // // And you should be able to build without code signing errors and without modifying // the NetNewsWire Xcode project. // // Example: if your NetNewsWire Xcode project file is at // /Users/Shared/git/NetNewsWire/NetNewsWire.xcodeproj // create your DeveloperSettings.xcconfig file at // /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig // #include? "../../SharedXcodeSettings/DeveloperSettings.xcconfig" #include "./common/NetNewsWire_mac_target_common.xcconfig" CODE_SIGN_ENTITLEMENTS = Mac/ShareExtension/ShareExtension.entitlements INFOPLIST_FILE = Mac/ShareExtension/Info.plist LD_RUNPATH_SEARCH_PATHS = $(inherited) @executable_path/../Frameworks @executable_path/../../../../Frameworks PRODUCT_BUNDLE_IDENTIFIER = $(ORGANIZATION_IDENTIFIER).NetNewsWire.iOS.ShareExtension PRODUCT_NAME = $(TARGET_NAME) ASSETCATALOG_COMPILER_APPICON_NAME = OTHER_SWIFT_FLAGS = -DMAC_APP_STORE $(inherited) SDKROOT = macosx