Don't scale up icons anymore. It was causing a weird effect where in some visible views the source icon was larger than in other.
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@ -39,11 +39,7 @@ struct IconImageView: View {
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let newSize: CGSize
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if imageSize.height == imageSize.width {
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if imageSize.height >= viewSize.height * 0.75 {
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newSize = CGSize(width: viewSize.width, height: viewSize.height)
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} else {
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newSize = CGSize(width: imageSize.width, height: imageSize.height)
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}
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return imageSize
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} else if imageSize.height > imageSize.width {
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let factor = viewSize.height / imageSize.height
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let width = imageSize.width * factor
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@ -100,10 +100,6 @@ private extension IconView {
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let imageSize = image.size
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let viewSize = bounds.size
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if imageSize.height == imageSize.width {
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if imageSize.height >= viewSize.height * 0.75 {
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// Close enough to viewSize to scale up the image.
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return CGRect(x: 0.0, y: 0.0, width: viewSize.width, height: viewSize.height)
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}
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let offset = floor((viewSize.height - imageSize.height) / 2.0)
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return CGRect(x: offset, y: offset, width: imageSize.width, height: imageSize.height)
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}
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@ -107,10 +107,6 @@ private extension IconView {
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let imageSize = image.size
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let viewSize = bounds.size
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if imageSize.height == imageSize.width {
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if imageSize.height >= viewSize.height * 0.75 {
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// Close enough to viewSize to scale up the image.
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return NSMakeRect(0.0, 0.0, viewSize.width, viewSize.height)
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}
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let offset = floor((viewSize.height - imageSize.height) / 2.0)
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return NSMakeRect(offset, offset, imageSize.width, imageSize.height)
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}
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