Enhance full image view support to work with 3 panel mode and split window views
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parent
6c562f93b5
commit
eca5f8259a
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@ -444,11 +444,7 @@ private extension ArticleViewController {
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transition.maskFrame = webView.convert(webView.frame, to: nil)
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transition.originImage = image
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let imageVC = UIStoryboard.main.instantiateController(ofType: ImageViewController.self)
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imageVC.image = image
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imageVC.modalPresentationStyle = .fullScreen
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imageVC.transitioningDelegate = self
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present(imageVC, animated: true)
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coordinator.showFullScreenImage(image: image, transitioningDelegate: self)
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}
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}
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@ -9,365 +9,352 @@
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import UIKit
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@objc public protocol ImageScrollViewDelegate: UIScrollViewDelegate {
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func imageScrollViewDidChangeOrientation(imageScrollView: ImageScrollView)
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func imageScrollViewDidGestureSwipeUp(imageScrollView: ImageScrollView)
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func imageScrollViewDidGestureSwipeDown(imageScrollView: ImageScrollView)
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}
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open class ImageScrollView: UIScrollView {
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@objc public enum ScaleMode: Int {
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case aspectFill
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case aspectFit
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case widthFill
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case heightFill
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}
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@objc public enum Offset: Int {
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case begining
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case center
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}
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static let kZoomInFactorFromMinWhenDoubleTap: CGFloat = 2
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@objc open var imageContentMode: ScaleMode = .widthFill
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@objc open var initialOffset: Offset = .begining
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@objc public private(set) var zoomView: UIImageView? = nil
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@objc open weak var imageScrollViewDelegate: ImageScrollViewDelegate?
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var imageSize: CGSize = CGSize.zero
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private var pointToCenterAfterResize: CGPoint = CGPoint.zero
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private var scaleToRestoreAfterResize: CGFloat = 1.0
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var maxScaleFromMinScale: CGFloat = 3.0
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@objc public enum ScaleMode: Int {
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case aspectFill
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case aspectFit
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case widthFill
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case heightFill
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}
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@objc public enum Offset: Int {
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case begining
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case center
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}
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static let kZoomInFactorFromMinWhenDoubleTap: CGFloat = 2
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@objc open var imageContentMode: ScaleMode = .widthFill
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@objc open var initialOffset: Offset = .begining
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@objc public private(set) var zoomView: UIImageView? = nil
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@objc open weak var imageScrollViewDelegate: ImageScrollViewDelegate?
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var imageSize: CGSize = CGSize.zero
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private var pointToCenterAfterResize: CGPoint = CGPoint.zero
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private var scaleToRestoreAfterResize: CGFloat = 1.0
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var maxScaleFromMinScale: CGFloat = 3.0
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var zoomedFrame: CGRect {
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return zoomView?.frame ?? CGRect.zero
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}
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override open var frame: CGRect {
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willSet {
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if frame.equalTo(newValue) == false && newValue.equalTo(CGRect.zero) == false && imageSize.equalTo(CGSize.zero) == false {
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prepareToResize()
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}
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}
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didSet {
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if frame.equalTo(oldValue) == false && frame.equalTo(CGRect.zero) == false && imageSize.equalTo(CGSize.zero) == false {
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recoverFromResizing()
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}
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}
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}
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override public init(frame: CGRect) {
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super.init(frame: frame)
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initialize()
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}
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required public init?(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder)
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initialize()
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}
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deinit {
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NotificationCenter.default.removeObserver(self)
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}
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private func initialize() {
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showsVerticalScrollIndicator = false
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showsHorizontalScrollIndicator = false
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bouncesZoom = true
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decelerationRate = UIScrollView.DecelerationRate.fast
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delegate = self
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NotificationCenter.default.addObserver(self, selector: #selector(ImageScrollView.changeOrientationNotification), name: UIDevice.orientationDidChangeNotification, object: nil)
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}
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@objc public func adjustFrameToCenter() {
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guard let unwrappedZoomView = zoomView else {
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return
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}
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var frameToCenter = unwrappedZoomView.frame
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// center horizontally
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if frameToCenter.size.width < bounds.width {
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frameToCenter.origin.x = (bounds.width - frameToCenter.size.width) / 2
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} else {
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frameToCenter.origin.x = 0
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}
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// center vertically
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if frameToCenter.size.height < bounds.height {
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frameToCenter.origin.y = (bounds.height - frameToCenter.size.height) / 2
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} else {
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frameToCenter.origin.y = 0
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}
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unwrappedZoomView.frame = frameToCenter
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}
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private func prepareToResize() {
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let boundsCenter = CGPoint(x: bounds.midX, y: bounds.midY)
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pointToCenterAfterResize = convert(boundsCenter, to: zoomView)
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scaleToRestoreAfterResize = zoomScale
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// If we're at the minimum zoom scale, preserve that by returning 0, which will be converted to the minimum
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// allowable scale when the scale is restored.
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if scaleToRestoreAfterResize <= minimumZoomScale + CGFloat(Float.ulpOfOne) {
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scaleToRestoreAfterResize = 0
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}
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}
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private func recoverFromResizing() {
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setMaxMinZoomScalesForCurrentBounds()
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// restore zoom scale, first making sure it is within the allowable range.
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let maxZoomScale = max(minimumZoomScale, scaleToRestoreAfterResize)
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zoomScale = min(maximumZoomScale, maxZoomScale)
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// restore center point, first making sure it is within the allowable range.
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// convert our desired center point back to our own coordinate space
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let boundsCenter = convert(pointToCenterAfterResize, to: zoomView)
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// calculate the content offset that would yield that center point
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var offset = CGPoint(x: boundsCenter.x - bounds.size.width/2.0, y: boundsCenter.y - bounds.size.height/2.0)
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// restore offset, adjusted to be within the allowable range
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let maxOffset = maximumContentOffset()
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let minOffset = minimumContentOffset()
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var realMaxOffset = min(maxOffset.x, offset.x)
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offset.x = max(minOffset.x, realMaxOffset)
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realMaxOffset = min(maxOffset.y, offset.y)
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offset.y = max(minOffset.y, realMaxOffset)
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contentOffset = offset
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}
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private func maximumContentOffset() -> CGPoint {
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return CGPoint(x: contentSize.width - bounds.width,y:contentSize.height - bounds.height)
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}
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private func minimumContentOffset() -> CGPoint {
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return CGPoint.zero
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}
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// MARK: - Set up
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open func setup() {
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var topSupperView = superview
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while topSupperView?.superview != nil {
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topSupperView = topSupperView?.superview
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}
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// Make sure views have already layout with precise frame
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topSupperView?.layoutIfNeeded()
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}
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// MARK: - Display image
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@objc open func display(image: UIImage) {
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if let zoomView = zoomView {
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zoomView.removeFromSuperview()
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}
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zoomView = UIImageView(image: image)
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zoomView!.isUserInteractionEnabled = true
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addSubview(zoomView!)
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let tapGesture = UITapGestureRecognizer(target: self, action: #selector(doubleTapGestureRecognizer(_:)))
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tapGesture.numberOfTapsRequired = 2
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zoomView!.addGestureRecognizer(tapGesture)
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override open var frame: CGRect {
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willSet {
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if frame.equalTo(newValue) == false && newValue.equalTo(CGRect.zero) == false && imageSize.equalTo(CGSize.zero) == false {
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prepareToResize()
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}
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}
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didSet {
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if frame.equalTo(oldValue) == false && frame.equalTo(CGRect.zero) == false && imageSize.equalTo(CGSize.zero) == false {
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recoverFromResizing()
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}
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}
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}
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override public init(frame: CGRect) {
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super.init(frame: frame)
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initialize()
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}
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required public init?(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder)
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initialize()
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}
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private func initialize() {
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showsVerticalScrollIndicator = false
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showsHorizontalScrollIndicator = false
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bouncesZoom = true
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decelerationRate = UIScrollView.DecelerationRate.fast
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delegate = self
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}
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@objc public func adjustFrameToCenter() {
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guard let unwrappedZoomView = zoomView else {
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return
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}
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var frameToCenter = unwrappedZoomView.frame
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// center horizontally
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if frameToCenter.size.width < bounds.width {
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frameToCenter.origin.x = (bounds.width - frameToCenter.size.width) / 2
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} else {
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frameToCenter.origin.x = 0
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}
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// center vertically
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if frameToCenter.size.height < bounds.height {
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frameToCenter.origin.y = (bounds.height - frameToCenter.size.height) / 2
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} else {
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frameToCenter.origin.y = 0
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}
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unwrappedZoomView.frame = frameToCenter
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}
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private func prepareToResize() {
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let boundsCenter = CGPoint(x: bounds.midX, y: bounds.midY)
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pointToCenterAfterResize = convert(boundsCenter, to: zoomView)
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scaleToRestoreAfterResize = zoomScale
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// If we're at the minimum zoom scale, preserve that by returning 0, which will be converted to the minimum
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// allowable scale when the scale is restored.
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if scaleToRestoreAfterResize <= minimumZoomScale + CGFloat(Float.ulpOfOne) {
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scaleToRestoreAfterResize = 0
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}
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}
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private func recoverFromResizing() {
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setMaxMinZoomScalesForCurrentBounds()
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// restore zoom scale, first making sure it is within the allowable range.
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let maxZoomScale = max(minimumZoomScale, scaleToRestoreAfterResize)
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zoomScale = min(maximumZoomScale, maxZoomScale)
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// restore center point, first making sure it is within the allowable range.
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// convert our desired center point back to our own coordinate space
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let boundsCenter = convert(pointToCenterAfterResize, to: zoomView)
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// calculate the content offset that would yield that center point
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var offset = CGPoint(x: boundsCenter.x - bounds.size.width/2.0, y: boundsCenter.y - bounds.size.height/2.0)
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// restore offset, adjusted to be within the allowable range
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let maxOffset = maximumContentOffset()
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let minOffset = minimumContentOffset()
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var realMaxOffset = min(maxOffset.x, offset.x)
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offset.x = max(minOffset.x, realMaxOffset)
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realMaxOffset = min(maxOffset.y, offset.y)
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offset.y = max(minOffset.y, realMaxOffset)
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contentOffset = offset
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}
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private func maximumContentOffset() -> CGPoint {
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return CGPoint(x: contentSize.width - bounds.width,y:contentSize.height - bounds.height)
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}
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private func minimumContentOffset() -> CGPoint {
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return CGPoint.zero
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}
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// MARK: - Set up
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open func setup() {
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var topSupperView = superview
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while topSupperView?.superview != nil {
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topSupperView = topSupperView?.superview
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}
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// Make sure views have already layout with precise frame
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topSupperView?.layoutIfNeeded()
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}
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// MARK: - Display image
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@objc open func display(image: UIImage) {
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if let zoomView = zoomView {
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zoomView.removeFromSuperview()
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}
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zoomView = UIImageView(image: image)
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zoomView!.isUserInteractionEnabled = true
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addSubview(zoomView!)
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let tapGesture = UITapGestureRecognizer(target: self, action: #selector(doubleTapGestureRecognizer(_:)))
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tapGesture.numberOfTapsRequired = 2
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zoomView!.addGestureRecognizer(tapGesture)
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let downSwipeGesture = UISwipeGestureRecognizer(target: self, action: #selector(swipeUpGestureRecognizer(_:)))
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downSwipeGesture.direction = .down
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zoomView!.addGestureRecognizer(downSwipeGesture)
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let upSwipeGesture = UISwipeGestureRecognizer(target: self, action: #selector(swipeDownGestureRecognizer(_:)))
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upSwipeGesture.direction = .up
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zoomView!.addGestureRecognizer(upSwipeGesture)
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configureImageForSize(image.size)
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}
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private func configureImageForSize(_ size: CGSize) {
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imageSize = size
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contentSize = imageSize
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setMaxMinZoomScalesForCurrentBounds()
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zoomScale = minimumZoomScale
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switch initialOffset {
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case .begining:
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contentOffset = CGPoint.zero
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case .center:
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let xOffset = contentSize.width < bounds.width ? 0 : (contentSize.width - bounds.width)/2
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let yOffset = contentSize.height < bounds.height ? 0 : (contentSize.height - bounds.height)/2
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switch imageContentMode {
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case .aspectFit:
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contentOffset = CGPoint.zero
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case .aspectFill:
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contentOffset = CGPoint(x: xOffset, y: yOffset)
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case .heightFill:
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contentOffset = CGPoint(x: xOffset, y: 0)
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case .widthFill:
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contentOffset = CGPoint(x: 0, y: yOffset)
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}
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}
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}
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private func setMaxMinZoomScalesForCurrentBounds() {
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// calculate min/max zoomscale
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let xScale = bounds.width / imageSize.width // the scale needed to perfectly fit the image width-wise
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let yScale = bounds.height / imageSize.height // the scale needed to perfectly fit the image height-wise
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var minScale: CGFloat = 1
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switch imageContentMode {
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case .aspectFill:
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minScale = max(xScale, yScale)
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case .aspectFit:
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minScale = min(xScale, yScale)
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case .widthFill:
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minScale = xScale
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case .heightFill:
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minScale = yScale
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}
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let maxScale = maxScaleFromMinScale*minScale
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// don't let minScale exceed maxScale. (If the image is smaller than the screen, we don't want to force it to be zoomed.)
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if minScale > maxScale {
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minScale = maxScale
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}
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maximumZoomScale = maxScale
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minimumZoomScale = minScale * 0.999 // the multiply factor to prevent user cannot scroll page while they use this control in UIPageViewController
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}
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// MARK: - Gesture
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@objc func doubleTapGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) {
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// zoom out if it bigger than middle scale point. Else, zoom in
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if zoomScale >= maximumZoomScale / 2.0 {
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setZoomScale(minimumZoomScale, animated: true)
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} else {
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let center = gestureRecognizer.location(in: gestureRecognizer.view)
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let zoomRect = zoomRectForScale(ImageScrollView.kZoomInFactorFromMinWhenDoubleTap * minimumZoomScale, center: center)
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zoom(to: zoomRect, animated: true)
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}
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}
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@objc func swipeUpGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) {
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configureImageForSize(image.size)
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}
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private func configureImageForSize(_ size: CGSize) {
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imageSize = size
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contentSize = imageSize
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setMaxMinZoomScalesForCurrentBounds()
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zoomScale = minimumZoomScale
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switch initialOffset {
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case .begining:
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contentOffset = CGPoint.zero
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case .center:
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let xOffset = contentSize.width < bounds.width ? 0 : (contentSize.width - bounds.width)/2
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let yOffset = contentSize.height < bounds.height ? 0 : (contentSize.height - bounds.height)/2
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switch imageContentMode {
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case .aspectFit:
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contentOffset = CGPoint.zero
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case .aspectFill:
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contentOffset = CGPoint(x: xOffset, y: yOffset)
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case .heightFill:
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contentOffset = CGPoint(x: xOffset, y: 0)
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case .widthFill:
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contentOffset = CGPoint(x: 0, y: yOffset)
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}
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}
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}
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private func setMaxMinZoomScalesForCurrentBounds() {
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// calculate min/max zoomscale
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let xScale = bounds.width / imageSize.width // the scale needed to perfectly fit the image width-wise
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let yScale = bounds.height / imageSize.height // the scale needed to perfectly fit the image height-wise
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var minScale: CGFloat = 1
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switch imageContentMode {
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case .aspectFill:
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minScale = max(xScale, yScale)
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case .aspectFit:
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minScale = min(xScale, yScale)
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case .widthFill:
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minScale = xScale
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case .heightFill:
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minScale = yScale
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}
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let maxScale = maxScaleFromMinScale*minScale
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// don't let minScale exceed maxScale. (If the image is smaller than the screen, we don't want to force it to be zoomed.)
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if minScale > maxScale {
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minScale = maxScale
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}
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maximumZoomScale = maxScale
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minimumZoomScale = minScale * 0.999 // the multiply factor to prevent user cannot scroll page while they use this control in UIPageViewController
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}
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// MARK: - Gesture
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@objc func doubleTapGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) {
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// zoom out if it bigger than middle scale point. Else, zoom in
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if zoomScale >= maximumZoomScale / 2.0 {
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setZoomScale(minimumZoomScale, animated: true)
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||||
} else {
|
||||
let center = gestureRecognizer.location(in: gestureRecognizer.view)
|
||||
let zoomRect = zoomRectForScale(ImageScrollView.kZoomInFactorFromMinWhenDoubleTap * minimumZoomScale, center: center)
|
||||
zoom(to: zoomRect, animated: true)
|
||||
}
|
||||
}
|
||||
|
||||
@objc func swipeUpGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) {
|
||||
if gestureRecognizer.state == .ended {
|
||||
imageScrollViewDelegate?.imageScrollViewDidGestureSwipeUp(imageScrollView: self)
|
||||
}
|
||||
}
|
||||
|
||||
@objc func swipeDownGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) {
|
||||
|
||||
@objc func swipeDownGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) {
|
||||
if gestureRecognizer.state == .ended {
|
||||
imageScrollViewDelegate?.imageScrollViewDidGestureSwipeDown(imageScrollView: self)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private func zoomRectForScale(_ scale: CGFloat, center: CGPoint) -> CGRect {
|
||||
var zoomRect = CGRect.zero
|
||||
|
||||
// the zoom rect is in the content view's coordinates.
|
||||
// at a zoom scale of 1.0, it would be the size of the imageScrollView's bounds.
|
||||
// as the zoom scale decreases, so more content is visible, the size of the rect grows.
|
||||
zoomRect.size.height = frame.size.height / scale
|
||||
zoomRect.size.width = frame.size.width / scale
|
||||
|
||||
// choose an origin so as to get the right center.
|
||||
zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0)
|
||||
zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0)
|
||||
|
||||
return zoomRect
|
||||
}
|
||||
|
||||
open func refresh() {
|
||||
if let image = zoomView?.image {
|
||||
display(image: image)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Actions
|
||||
|
||||
@objc func changeOrientationNotification() {
|
||||
// A weird bug that frames are not update right after orientation changed. Need delay a little bit with async.
|
||||
DispatchQueue.main.async {
|
||||
self.configureImageForSize(self.imageSize)
|
||||
self.imageScrollViewDelegate?.imageScrollViewDidChangeOrientation(imageScrollView: self)
|
||||
}
|
||||
}
|
||||
var zoomRect = CGRect.zero
|
||||
|
||||
// the zoom rect is in the content view's coordinates.
|
||||
// at a zoom scale of 1.0, it would be the size of the imageScrollView's bounds.
|
||||
// as the zoom scale decreases, so more content is visible, the size of the rect grows.
|
||||
zoomRect.size.height = frame.size.height / scale
|
||||
zoomRect.size.width = frame.size.width / scale
|
||||
|
||||
// choose an origin so as to get the right center.
|
||||
zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0)
|
||||
zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0)
|
||||
|
||||
return zoomRect
|
||||
}
|
||||
|
||||
open func refresh() {
|
||||
if let image = zoomView?.image {
|
||||
display(image: image)
|
||||
}
|
||||
}
|
||||
|
||||
open func resize() {
|
||||
self.configureImageForSize(self.imageSize)
|
||||
}
|
||||
}
|
||||
|
||||
extension ImageScrollView: UIScrollViewDelegate {
|
||||
|
||||
public func scrollViewDidScroll(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewDidScroll?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewWillBeginDragging?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
|
||||
imageScrollViewDelegate?.scrollViewWillEndDragging?(scrollView, withVelocity: velocity, targetContentOffset: targetContentOffset)
|
||||
}
|
||||
|
||||
public func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
|
||||
imageScrollViewDelegate?.scrollViewDidEndDragging?(scrollView, willDecelerate: decelerate)
|
||||
}
|
||||
|
||||
public func scrollViewWillBeginDecelerating(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewWillBeginDecelerating?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewDidEndDecelerating?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewDidEndScrollingAnimation(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewDidEndScrollingAnimation?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewWillBeginZooming(_ scrollView: UIScrollView, with view: UIView?) {
|
||||
imageScrollViewDelegate?.scrollViewWillBeginZooming?(scrollView, with: view)
|
||||
}
|
||||
|
||||
public func scrollViewDidEndZooming(_ scrollView: UIScrollView, with view: UIView?, atScale scale: CGFloat) {
|
||||
imageScrollViewDelegate?.scrollViewDidEndZooming?(scrollView, with: view, atScale: scale)
|
||||
}
|
||||
|
||||
public func scrollViewShouldScrollToTop(_ scrollView: UIScrollView) -> Bool {
|
||||
return false
|
||||
}
|
||||
|
||||
@available(iOS 11.0, *)
|
||||
public func scrollViewDidChangeAdjustedContentInset(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewDidChangeAdjustedContentInset?(scrollView)
|
||||
}
|
||||
|
||||
public func viewForZooming(in scrollView: UIScrollView) -> UIView? {
|
||||
return zoomView
|
||||
}
|
||||
|
||||
public func scrollViewDidZoom(_ scrollView: UIScrollView) {
|
||||
adjustFrameToCenter()
|
||||
imageScrollViewDelegate?.scrollViewDidZoom?(scrollView)
|
||||
}
|
||||
|
||||
|
||||
public func scrollViewDidScroll(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewDidScroll?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewWillBeginDragging?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
|
||||
imageScrollViewDelegate?.scrollViewWillEndDragging?(scrollView, withVelocity: velocity, targetContentOffset: targetContentOffset)
|
||||
}
|
||||
|
||||
public func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
|
||||
imageScrollViewDelegate?.scrollViewDidEndDragging?(scrollView, willDecelerate: decelerate)
|
||||
}
|
||||
|
||||
public func scrollViewWillBeginDecelerating(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewWillBeginDecelerating?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewDidEndDecelerating?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewDidEndScrollingAnimation(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewDidEndScrollingAnimation?(scrollView)
|
||||
}
|
||||
|
||||
public func scrollViewWillBeginZooming(_ scrollView: UIScrollView, with view: UIView?) {
|
||||
imageScrollViewDelegate?.scrollViewWillBeginZooming?(scrollView, with: view)
|
||||
}
|
||||
|
||||
public func scrollViewDidEndZooming(_ scrollView: UIScrollView, with view: UIView?, atScale scale: CGFloat) {
|
||||
imageScrollViewDelegate?.scrollViewDidEndZooming?(scrollView, with: view, atScale: scale)
|
||||
}
|
||||
|
||||
public func scrollViewShouldScrollToTop(_ scrollView: UIScrollView) -> Bool {
|
||||
return false
|
||||
}
|
||||
|
||||
@available(iOS 11.0, *)
|
||||
public func scrollViewDidChangeAdjustedContentInset(_ scrollView: UIScrollView) {
|
||||
imageScrollViewDelegate?.scrollViewDidChangeAdjustedContentInset?(scrollView)
|
||||
}
|
||||
|
||||
public func viewForZooming(in scrollView: UIScrollView) -> UIView? {
|
||||
return zoomView
|
||||
}
|
||||
|
||||
public func scrollViewDidZoom(_ scrollView: UIScrollView) {
|
||||
adjustFrameToCenter()
|
||||
imageScrollViewDelegate?.scrollViewDidZoom?(scrollView)
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -28,6 +28,13 @@ class ImageViewController: UIViewController {
|
|||
imageScrollView.display(image: image)
|
||||
}
|
||||
|
||||
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
|
||||
super.viewWillTransition(to: size, with: coordinator)
|
||||
coordinator.animate(alongsideTransition: { [weak self] context in
|
||||
self?.imageScrollView.resize()
|
||||
})
|
||||
}
|
||||
|
||||
@IBAction func share(_ sender: Any) {
|
||||
guard let image = image else { return }
|
||||
let activityViewController = UIActivityViewController(activityItems: [image], applicationActivities: nil)
|
||||
|
@ -46,9 +53,6 @@ class ImageViewController: UIViewController {
|
|||
|
||||
extension ImageViewController: ImageScrollViewDelegate {
|
||||
|
||||
func imageScrollViewDidChangeOrientation(imageScrollView: ImageScrollView) {
|
||||
}
|
||||
|
||||
func imageScrollViewDidGestureSwipeUp(imageScrollView: ImageScrollView) {
|
||||
dismiss(animated: true)
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@ class RootSplitViewController: UISplitViewController {
|
|||
var coordinator: SceneCoordinator!
|
||||
|
||||
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
|
||||
super.viewWillTransition(to: size, with: coordinator)
|
||||
coordinator.animate(alongsideTransition: { [weak self] context in
|
||||
self?.coordinator.configureThreePanelMode(for: size)
|
||||
})
|
||||
|
|
|
@ -819,6 +819,14 @@ class SceneCoordinator: NSObject, UndoableCommandRunner, UnreadCountProvider {
|
|||
masterFeedViewController.present(addViewController, animated: true)
|
||||
}
|
||||
|
||||
func showFullScreenImage(image: UIImage, transitioningDelegate: UIViewControllerTransitioningDelegate) {
|
||||
let imageVC = UIStoryboard.main.instantiateController(ofType: ImageViewController.self)
|
||||
imageVC.image = image
|
||||
imageVC.modalPresentationStyle = .currentContext
|
||||
imageVC.transitioningDelegate = transitioningDelegate
|
||||
rootSplitViewController.present(imageVC, animated: true)
|
||||
}
|
||||
|
||||
func toggleArticleExtractor() {
|
||||
|
||||
guard let article = currentArticle else {
|
||||
|
|
Loading…
Reference in New Issue