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Delete unused code in Reachability and add internetIsReachable var.
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@ -36,15 +36,21 @@ public enum ReachabilityError: Error {
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case unableToGetFlags(Int32)
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}
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@available(*, unavailable, renamed: "Notification.Name.reachabilityChanged")
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public let ReachabilityChangedNotification = NSNotification.Name("ReachabilityChangedNotification")
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public extension Notification.Name {
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static let reachabilityChanged = Notification.Name("reachabilityChanged")
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}
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public class Reachability {
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/// Returns true if the internet is reachable.
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///
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/// Uses apple.com as an indicator for the internet at large,
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/// since it’s surely one of the easiest-to-reach domain names.
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/// Added 6 April 2024. Not part of Ashley Mills’s original code.
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public static var internetIsReachable: Bool {
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guard let reachability = try? Reachability(hostname: "apple.com") else {
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return false
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}
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return reachability.connection != .unavailable
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}
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public typealias NetworkReachable = (Reachability) -> ()
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public typealias NetworkUnreachable = (Reachability) -> ()
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@ -74,28 +80,9 @@ public class Reachability {
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}
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}
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public var whenReachable: NetworkReachable?
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public var whenUnreachable: NetworkUnreachable?
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@available(*, deprecated, renamed: "allowsCellularConnection")
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public let reachableOnWWAN: Bool = true
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/// Set to `false` to force Reachability.connection to .none when on cellular connection (default value `true`)
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public var allowsCellularConnection: Bool
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// The notification center on which "reachability changed" events are being posted
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public var notificationCenter: NotificationCenter = NotificationCenter.default
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@available(*, deprecated, renamed: "connection.description")
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public var currentReachabilityString: String {
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return "\(connection)"
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}
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@available(*, unavailable, renamed: "connection")
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public var currentReachabilityStatus: Connection {
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return connection
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}
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public var connection: Connection {
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if flags == nil {
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try? setReachabilityFlags()
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@ -109,24 +96,11 @@ public class Reachability {
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}
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}
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fileprivate var isRunningOnDevice: Bool = {
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#if targetEnvironment(simulator)
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return false
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#else
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return true
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#endif
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}()
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fileprivate(set) var notifierRunning = false
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fileprivate let reachabilityRef: SCNetworkReachability
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fileprivate let reachabilitySerialQueue: DispatchQueue
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fileprivate let notificationQueue: DispatchQueue?
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fileprivate(set) var flags: SCNetworkReachabilityFlags? {
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didSet {
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guard flags != oldValue else { return }
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notifyReachabilityChanged()
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}
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}
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fileprivate(set) var flags: SCNetworkReachabilityFlags?
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required public init(reachabilityRef: SCNetworkReachability,
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queueQoS: DispatchQoS = .default,
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@ -266,18 +240,6 @@ fileprivate extension Reachability {
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self.flags = flags
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}
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}
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func notifyReachabilityChanged() {
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let notify = { [weak self] in
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guard let self = self else { return }
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self.connection != .unavailable ? self.whenReachable?(self) : self.whenUnreachable?(self)
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self.notificationCenter.post(name: .reachabilityChanged, object: self)
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}
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// notify on the configured `notificationQueue`, or the caller's (i.e. `reachabilitySerialQueue`)
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notificationQueue?.async(execute: notify) ?? notify()
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}
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}
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extension SCNetworkReachabilityFlags {
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