Add select previous unread keyboard shortcut

This commit is contained in:
Maurice Parker 2019-09-05 18:02:40 -05:00
parent 6d24ea642a
commit 18d442d901
2 changed files with 139 additions and 9 deletions

View File

@ -23,6 +23,7 @@ class RootSplitViewController: UISplitViewController {
}
@objc func goToPreviousUnread(_ sender: Any?) {
coordinator.selectPrevUnread()
}
@objc func nextUnread(_ sender: Any?) {

View File

@ -717,6 +717,22 @@ class SceneCoordinator: NSObject, UndoableCommandRunner, UnreadCountProvider {
}
}
func selectPrevUnread() {
// This should never happen, but I don't want to risk throwing us
// into an infinate loop searching for an unread that isn't there.
if appDelegate.unreadCount < 1 {
return
}
if selectPrevUnreadArticleInTimeline() {
return
}
selectPrevUnreadFeedFetcher()
selectPrevUnreadArticleInTimeline()
}
func selectNextUnread() {
// This should never happen, but I don't want to risk throwing us
@ -1048,11 +1064,113 @@ private extension SceneCoordinator {
self.showAvatars = false
}
// MARK: Select Prev Unread
@discardableResult
func selectPrevUnreadArticleInTimeline() -> Bool {
let startingRow: Int = {
if let indexPath = currentArticleIndexPath {
return indexPath.row - 1
} else {
return articles.count - 1
}
}()
return selectPrevArticleInTimeline(startingRow: startingRow)
}
func selectPrevArticleInTimeline(startingRow: Int) -> Bool {
guard startingRow >= 0 else {
return false
}
for i in (0...startingRow).reversed() {
let article = articles[i]
if !article.status.read {
selectArticle(IndexPath(row: i, section: 0))
return true
}
}
return false
}
func selectPrevUnreadFeedFetcher() {
let indexPath: IndexPath = {
if currentFeedIndexPath == nil {
return IndexPath(row: 0, section: 0)
} else {
return currentFeedIndexPath!
}
}()
// Increment or wrap around the IndexPath
let nextIndexPath: IndexPath = {
if indexPath.row - 1 < 0 {
if indexPath.section - 1 < 0 {
return IndexPath(row: shadowTable[shadowTable.count - 1].count - 1, section: shadowTable.count - 1)
} else {
return IndexPath(row: shadowTable[indexPath.section - 1].count - 1, section: indexPath.section - 1)
}
} else {
return IndexPath(row: indexPath.row - 1, section: indexPath.section)
}
}()
if selectPrevUnreadFeedFetcher(startingWith: nextIndexPath) {
return
}
let maxIndexPath = IndexPath(row: shadowTable[shadowTable.count - 1].count - 1, section: shadowTable.count - 1)
selectPrevUnreadFeedFetcher(startingWith: maxIndexPath)
}
@discardableResult
func selectPrevUnreadFeedFetcher(startingWith indexPath: IndexPath) -> Bool {
for i in (0...indexPath.section).reversed() {
let startingRow: Int = {
if indexPath.section == i {
return indexPath.row
} else {
return shadowTable[i].count - 1
}
}()
for j in (0...startingRow).reversed() {
let prevIndexPath = IndexPath(row: j, section: i)
guard let node = nodeFor(prevIndexPath), let unreadCountProvider = node.representedObject as? UnreadCountProvider else {
assertionFailure()
return true
}
if expandedNodes.contains(node) {
continue
}
if unreadCountProvider.unreadCount > 0 {
selectFeed(prevIndexPath)
return true
}
}
}
return false
}
// MARK: Select Next Unread
@discardableResult
func selectFirstUnreadArticleInTimeline() -> Bool {
return selectArticleInTimeline(startingRow: 0)
return selectNextArticleInTimeline(startingRow: 0)
}
@discardableResult
@ -1065,10 +1183,10 @@ private extension SceneCoordinator {
}
}()
return selectArticleInTimeline(startingRow: startingRow)
return selectNextArticleInTimeline(startingRow: startingRow)
}
func selectArticleInTimeline(startingRow: Int) -> Bool {
func selectNextArticleInTimeline(startingRow: Int) -> Bool {
guard startingRow < articles.count else {
return false
@ -1088,10 +1206,13 @@ private extension SceneCoordinator {
func selectNextUnreadFeedFetcher() {
guard let indexPath = currentFeedIndexPath else {
assertionFailure()
return
let indexPath: IndexPath = {
if currentFeedIndexPath == nil {
return IndexPath(row: -1, section: 0)
} else {
return currentFeedIndexPath!
}
}()
// Increment or wrap around the IndexPath
let nextIndexPath: IndexPath = {
@ -1118,7 +1239,15 @@ private extension SceneCoordinator {
for i in indexPath.section..<shadowTable.count {
for j in indexPath.row..<shadowTable[indexPath.section].count {
let startingRow: Int = {
if indexPath.section == i {
return indexPath.row
} else {
return 0
}
}()
for j in startingRow..<shadowTable[indexPath.section].count {
let nextIndexPath = IndexPath(row: j, section: i)
guard let node = nodeFor(nextIndexPath), let unreadCountProvider = node.representedObject as? UnreadCountProvider else {