Add select previous unread keyboard shortcut
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6d24ea642a
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18d442d901
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@ -23,6 +23,7 @@ class RootSplitViewController: UISplitViewController {
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}
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}
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@objc func goToPreviousUnread(_ sender: Any?) {
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@objc func goToPreviousUnread(_ sender: Any?) {
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coordinator.selectPrevUnread()
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}
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}
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@objc func nextUnread(_ sender: Any?) {
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@objc func nextUnread(_ sender: Any?) {
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@ -717,6 +717,22 @@ class SceneCoordinator: NSObject, UndoableCommandRunner, UnreadCountProvider {
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}
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}
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}
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}
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func selectPrevUnread() {
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// This should never happen, but I don't want to risk throwing us
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// into an infinate loop searching for an unread that isn't there.
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if appDelegate.unreadCount < 1 {
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return
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}
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if selectPrevUnreadArticleInTimeline() {
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return
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}
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selectPrevUnreadFeedFetcher()
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selectPrevUnreadArticleInTimeline()
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}
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func selectNextUnread() {
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func selectNextUnread() {
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// This should never happen, but I don't want to risk throwing us
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// This should never happen, but I don't want to risk throwing us
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@ -1048,11 +1064,113 @@ private extension SceneCoordinator {
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self.showAvatars = false
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self.showAvatars = false
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}
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}
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// MARK: Select Next Unread
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// MARK: Select Prev Unread
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@discardableResult
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func selectPrevUnreadArticleInTimeline() -> Bool {
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let startingRow: Int = {
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if let indexPath = currentArticleIndexPath {
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return indexPath.row - 1
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} else {
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return articles.count - 1
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}
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}()
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return selectPrevArticleInTimeline(startingRow: startingRow)
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}
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func selectPrevArticleInTimeline(startingRow: Int) -> Bool {
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guard startingRow >= 0 else {
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return false
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}
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for i in (0...startingRow).reversed() {
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let article = articles[i]
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if !article.status.read {
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selectArticle(IndexPath(row: i, section: 0))
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return true
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}
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}
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return false
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}
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func selectPrevUnreadFeedFetcher() {
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let indexPath: IndexPath = {
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if currentFeedIndexPath == nil {
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return IndexPath(row: 0, section: 0)
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} else {
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return currentFeedIndexPath!
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}
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}()
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// Increment or wrap around the IndexPath
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let nextIndexPath: IndexPath = {
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if indexPath.row - 1 < 0 {
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if indexPath.section - 1 < 0 {
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return IndexPath(row: shadowTable[shadowTable.count - 1].count - 1, section: shadowTable.count - 1)
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} else {
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return IndexPath(row: shadowTable[indexPath.section - 1].count - 1, section: indexPath.section - 1)
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}
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} else {
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return IndexPath(row: indexPath.row - 1, section: indexPath.section)
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}
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}()
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if selectPrevUnreadFeedFetcher(startingWith: nextIndexPath) {
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return
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}
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let maxIndexPath = IndexPath(row: shadowTable[shadowTable.count - 1].count - 1, section: shadowTable.count - 1)
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selectPrevUnreadFeedFetcher(startingWith: maxIndexPath)
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}
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@discardableResult
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func selectPrevUnreadFeedFetcher(startingWith indexPath: IndexPath) -> Bool {
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for i in (0...indexPath.section).reversed() {
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let startingRow: Int = {
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if indexPath.section == i {
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return indexPath.row
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} else {
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return shadowTable[i].count - 1
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}
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}()
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for j in (0...startingRow).reversed() {
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let prevIndexPath = IndexPath(row: j, section: i)
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guard let node = nodeFor(prevIndexPath), let unreadCountProvider = node.representedObject as? UnreadCountProvider else {
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assertionFailure()
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return true
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}
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if expandedNodes.contains(node) {
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continue
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}
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if unreadCountProvider.unreadCount > 0 {
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selectFeed(prevIndexPath)
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return true
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}
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}
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}
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return false
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}
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// MARK: Select Next Unread
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@discardableResult
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@discardableResult
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func selectFirstUnreadArticleInTimeline() -> Bool {
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func selectFirstUnreadArticleInTimeline() -> Bool {
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return selectArticleInTimeline(startingRow: 0)
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return selectNextArticleInTimeline(startingRow: 0)
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}
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}
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@discardableResult
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@discardableResult
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@ -1065,10 +1183,10 @@ private extension SceneCoordinator {
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}
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}
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}()
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}()
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return selectArticleInTimeline(startingRow: startingRow)
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return selectNextArticleInTimeline(startingRow: startingRow)
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}
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}
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func selectArticleInTimeline(startingRow: Int) -> Bool {
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func selectNextArticleInTimeline(startingRow: Int) -> Bool {
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guard startingRow < articles.count else {
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guard startingRow < articles.count else {
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return false
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return false
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@ -1088,10 +1206,13 @@ private extension SceneCoordinator {
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func selectNextUnreadFeedFetcher() {
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func selectNextUnreadFeedFetcher() {
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guard let indexPath = currentFeedIndexPath else {
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let indexPath: IndexPath = {
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assertionFailure()
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if currentFeedIndexPath == nil {
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return
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return IndexPath(row: -1, section: 0)
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}
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} else {
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return currentFeedIndexPath!
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}
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}()
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// Increment or wrap around the IndexPath
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// Increment or wrap around the IndexPath
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let nextIndexPath: IndexPath = {
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let nextIndexPath: IndexPath = {
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@ -1118,7 +1239,15 @@ private extension SceneCoordinator {
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for i in indexPath.section..<shadowTable.count {
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for i in indexPath.section..<shadowTable.count {
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for j in indexPath.row..<shadowTable[indexPath.section].count {
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let startingRow: Int = {
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if indexPath.section == i {
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return indexPath.row
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} else {
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return 0
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}
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}()
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for j in startingRow..<shadowTable[indexPath.section].count {
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let nextIndexPath = IndexPath(row: j, section: i)
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let nextIndexPath = IndexPath(row: j, section: i)
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guard let node = nodeFor(nextIndexPath), let unreadCountProvider = node.representedObject as? UnreadCountProvider else {
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guard let node = nodeFor(nextIndexPath), let unreadCountProvider = node.representedObject as? UnreadCountProvider else {
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