Mark some signal parameters as unused
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parent
7be1ed28ec
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2b11558279
@ -52,6 +52,7 @@ void EpisodeModel::setType(EpisodeModel::Type type)
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m_type = type;
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m_type = type;
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if (m_type == EpisodeModel::New) {
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if (m_type == EpisodeModel::New) {
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connect(&DataManager::instance(), &DataManager::newEntryCountChanged, this, [this](const QString &url) {
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connect(&DataManager::instance(), &DataManager::newEntryCountChanged, this, [this](const QString &url) {
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Q_UNUSED(url)
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// we have to reset the entire model in case entries are removed or added
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// we have to reset the entire model in case entries are removed or added
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// because we have no way of knowing where those entries will be added/removed
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// because we have no way of knowing where those entries will be added/removed
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beginResetModel();
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beginResetModel();
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@ -59,6 +60,7 @@ void EpisodeModel::setType(EpisodeModel::Type type)
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});
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});
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} else if (m_type == EpisodeModel::Unread) {
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} else if (m_type == EpisodeModel::Unread) {
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connect(&DataManager::instance(), &DataManager::unreadEntryCountChanged, this, [this](const QString &url) {
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connect(&DataManager::instance(), &DataManager::unreadEntryCountChanged, this, [this](const QString &url) {
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Q_UNUSED(url)
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// we have to reset the entire model in case entries are removed or added
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// we have to reset the entire model in case entries are removed or added
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// because we have no way of knowing where those entries will be added/removed
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// because we have no way of knowing where those entries will be added/removed
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beginResetModel();
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beginResetModel();
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@ -67,6 +69,7 @@ void EpisodeModel::setType(EpisodeModel::Type type)
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}
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}
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else if (m_type == EpisodeModel::Downloaded) { // TODO: this needs to be removed !!!!!!
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else if (m_type == EpisodeModel::Downloaded) { // TODO: this needs to be removed !!!!!!
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connect(&DataManager::instance(), &DataManager::downloadCountChanged, this, [this](const QString &url) {
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connect(&DataManager::instance(), &DataManager::downloadCountChanged, this, [this](const QString &url) {
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Q_UNUSED(url)
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// we have to reset the entire model in case entries are removed or added
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// we have to reset the entire model in case entries are removed or added
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// because we have no way of knowing where those entries will be added/removed
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// because we have no way of knowing where those entries will be added/removed
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beginResetModel();
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beginResetModel();
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