No locks are needed if everything is executed on main thread

This commit is contained in:
ByteHamster 2019-04-14 13:42:32 +02:00
parent 7c4d4656f8
commit 28f424e3c1
1 changed files with 55 additions and 9 deletions

View File

@ -55,10 +55,12 @@ public class LocalPSMP extends PlaybackServiceMediaPlayer {
* Some asynchronous calls might change the state of the MediaPlayer object. Therefore calls in other threads
* have to wait until these operations have finished.
*/
private final ReentrantLock playerLock;
private CountDownLatch seekLatch;
private final PlayerLock playerLock;
private final PlayerExecutor executor;
private boolean useCallerThread = true;
private CountDownLatch seekLatch;
/**
* All ExoPlayer methods must be executed on the same thread.
@ -68,7 +70,6 @@ public class LocalPSMP extends PlaybackServiceMediaPlayer {
* Other players are still executed in a background thread.
*/
private class PlayerExecutor {
private boolean useCallerThread = true;
private ThreadPoolExecutor threadPool;
public Future<?> submit(Runnable r) {
@ -85,11 +86,56 @@ public class LocalPSMP extends PlaybackServiceMediaPlayer {
}
}
/**
* All ExoPlayer methods must be executed on the same thread.
* We use the main application thread. This class allows to
* "fake" a lock that does nothing. A lock is not needed if
* everything is called on the same thread.
* Other players are still executed in a background thread and
* therefore use a real lock.
*/
private class PlayerLock {
private ReentrantLock lock = new ReentrantLock();
public void lock() {
if (!useCallerThread) {
lock.lock();
}
}
public boolean tryLock(int i, TimeUnit milliseconds) throws InterruptedException {
if (!useCallerThread) {
return lock.tryLock(i, milliseconds);
}
return true;
}
public boolean tryLock() {
if (!useCallerThread) {
return lock.tryLock();
}
return true;
}
public void unlock() {
if (!useCallerThread) {
lock.unlock();
}
}
public boolean isHeldByCurrentThread() {
if (!useCallerThread) {
return lock.isHeldByCurrentThread();
}
return true;
}
}
public LocalPSMP(@NonNull Context context,
@NonNull PSMPCallback callback) {
super(context, callback);
this.audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
this.playerLock = new ReentrantLock();
this.playerLock = new PlayerLock();
this.startWhenPrepared = new AtomicBoolean(false);
executor = new PlayerExecutor();
@ -132,7 +178,7 @@ public class LocalPSMP extends PlaybackServiceMediaPlayer {
@Override
public void playMediaObject(@NonNull final Playable playable, final boolean stream, final boolean startWhenPrepared, final boolean prepareImmediately) {
Log.d(TAG, "playMediaObject(...)");
executor.useCallerThread = UserPreferences.useExoplayer();
useCallerThread = UserPreferences.useExoplayer();
executor.submit(() -> {
playerLock.lock();
try {
@ -400,7 +446,7 @@ public class LocalPSMP extends PlaybackServiceMediaPlayer {
*/
@Override
public void reinit() {
executor.useCallerThread = UserPreferences.useExoplayer();
useCallerThread = UserPreferences.useExoplayer();
executor.submit(() -> {
playerLock.lock();
Log.d(TAG, "reinit()");
@ -850,7 +896,7 @@ public class LocalPSMP extends PlaybackServiceMediaPlayer {
@Override
protected Future<?> endPlayback(final boolean hasEnded, final boolean wasSkipped,
final boolean shouldContinue, final boolean toStoppedState) {
executor.useCallerThread = UserPreferences.useExoplayer();
useCallerThread = UserPreferences.useExoplayer();
return executor.submit(() -> {
playerLock.lock();
releaseWifiLockIfNecessary();
@ -1057,7 +1103,7 @@ public class LocalPSMP extends PlaybackServiceMediaPlayer {
playerLock.unlock();
};
if (executor.useCallerThread) {
if (useCallerThread) {
r.run();
} else {
new Thread(r).start();