test speedup - replace hardcoded Thread.sleep() with Awaitability
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@ -13,6 +13,7 @@ import android.widget.ListView;
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import com.robotium.solo.Solo;
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import com.robotium.solo.Timeout;
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import org.awaitility.Awaitility;
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import org.junit.After;
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import org.junit.Before;
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import org.junit.Rule;
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@ -30,6 +31,7 @@ import de.danoeh.antennapod.core.storage.DBReader;
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import de.danoeh.antennapod.core.storage.DBWriter;
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import de.danoeh.antennapod.core.storage.PodDBAdapter;
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import static java.util.concurrent.TimeUnit.MILLISECONDS;
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import static org.hamcrest.Matchers.hasItems;
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import static org.hamcrest.Matchers.is;
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import static org.hamcrest.Matchers.not;
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@ -332,11 +334,14 @@ public class PlaybackTest {
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playFromQueue(fiIdx);
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skipEpisode();
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Thread.sleep(1000); // ensure the skip is processed
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// assert item no longer in queue
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assertThat("Ensure smart mark as play will lead to the item removed from the queue",
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DBReader.getQueue(), not(hasItems(feedItem)));
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// assert item no longer in queue (needs to wait till skip is asynchronously processed)
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Awaitility.await()
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.atMost(1000, MILLISECONDS)
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.untilAsserted(() -> {
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assertThat("Ensure smart mark as play will lead to the item removed from the queue",
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DBReader.getQueue(), not(hasItems(feedItem)));
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});
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assertThat(DBReader.getFeedItem(feedItem.getId()).isPlayed(), is(true));
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}
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@ -353,11 +358,14 @@ public class PlaybackTest {
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playFromQueue(fiIdx);
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// let playback run a bit then pause
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Thread.sleep(500);
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Awaitility.await()
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.atMost(1000, MILLISECONDS)
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.until(() -> PlayerStatus.PLAYING == uiTestUtils.getPlaybackController(getActivity()).getStatus());
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pauseEpisode();
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Thread.sleep(1000); // ensure the pause is processed
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Awaitility.await()
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.atMost(1000, MILLISECONDS)
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.until(() -> PlayerStatus.PAUSED == uiTestUtils.getPlaybackController(getActivity()).getStatus());
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// assert item no longer in queue
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assertThat("Ensure even with smart mark as play, after pause, the item remains in the queue.",
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DBReader.getQueue(), hasItems(feedItem));
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assertThat("Ensure even with smart mark as play, after pause, the item played status remains false.",
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