252 lines
5.8 KiB
Lua
252 lines
5.8 KiB
Lua
local BASE = (...):gsub('layout', '')
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local Widget = require(BASE..'widget')
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local core = require(BASE..'core')
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local gear = require 'lib.gear'
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local isinstance = gear.meta.isinstance
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local rectunion = gear.rect.union
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local pointinrect = gear.rect.pointinside
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local Layout = setmetatable({}, Widget)
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Layout.__index = Layout
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-- Calculate initial widget size.
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local function calcsize(sizes, widget)
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local w, h = widget.w, widget.h
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if w == nil then
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assert(#sizes > 0, "Default width is undefined!")
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w = sizes[#sizes].w
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end
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if h == nil then
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assert(#sizes > 0, "Default height is undefined!")
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h = sizes[#sizes].h
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end
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if w == 'max' then
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w = 0
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for _,v in ipairs(sizes) do
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if v.w > w then
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w = v.w
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end
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end
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elseif w == 'median' then
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w = 0
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for _,v in ipairs(sizes) do
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w = w + v.w
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end
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w = math.ceil(w / #sizes)
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elseif w == 'min' then
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w = math.huge
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for _,v in ipairs(sizes) do
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if v.w < w then
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w = v.w
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end
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end
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else
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assert(type(w) == 'number')
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end
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if h == 'max' then
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h = 0
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for _,v in ipairs(sizes) do
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if v.h > h then
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h = v.h
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end
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end
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elseif h == 'median' then
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h = 0
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for _,v in ipairs(sizes) do
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h = h + v.h
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end
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h = math.ceil(h / #sizes)
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elseif h == 'min' then
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h = math.huge
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for _,v in ipairs(sizes) do
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if v.h < h then
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h = v.h
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end
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end
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else
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assert(type(h) == 'number')
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end
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sizes[#sizes+1] = { w = w, h = h }
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widget.w, widget.h = w, h
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return w, h
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end
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-- Lay down container widgets according to Layout type.
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function Layout:layoutWidgets()
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local nx,ny = self.x,self.y
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local sizes = {}
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local stack = self.stack
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local pad = self.padding
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-- Container bounds, empty
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local rx,ry,rw,rh = nx,ny,-1,-1
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-- Layout container children
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for _,widget in ipairs(self) do
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widget.x, widget.y = nx, ny
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widget.ui = self.ui
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widget.parent = self
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if isinstance(widget, Layout) then
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widget:layoutWidgets()
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end
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local w,h = calcsize(sizes, widget)
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rx,ry,rw,rh = rectunion(rx,ry,rw,rh, nx,ny,w,h)
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nx,ny = self.advance(nx,ny, w,h, pad)
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stack[#stack+1] = widget
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end
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self.x = rx
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self.y = ry
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self.w = math.max(rw, 0)
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self.h = math.max(rh, 0)
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end
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function Layout:onPointerInput(px,py, clicked, down)
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local stack = self.stack
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-- Propagate pointer event from topmost widget to bottom
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for i = #stack,1,-1 do
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local widget = stack[i]
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local x,y,w,h = widget.x,widget.y,widget.w,widget.h
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if pointinrect(px,py, x,y,w,h) then
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widget:onPointerInput(px,py, clicked, down)
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break
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end
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end
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end
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-- Find layout's child containing the provided widget.
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local function childof(layout, widget)
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local parent = widget.parent
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while parent ~= layout do
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widget = parent
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parent = widget.parent
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end
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return widget
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end
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local function findfirst(widget)
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while isinstance(widget, Layout) do
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-- Find first element accepting focus
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for i = 1,#widget do
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if not widget[i].nofocus then
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widget = widget[i]
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break
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end
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end
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end
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return widget
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end
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local function findnext(layout, widget)
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local child = childof(layout, widget)
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for i,w in ipairs(layout) do
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if w == child then
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-- Search to the right, wraparound to the left
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for j = i+1,#layout do
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if not layout[j].nofocus then
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return findfirst(layout[j])
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end
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end
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for j = 1,i-1 do
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if not layout[j].nofocus then
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return findfirst(layout[j])
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end
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end
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end
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end
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return widget
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end
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local function findprev(layout, widget)
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local child = childof(layout, widget)
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for i,w in ipairs(layout) do
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if w == child then
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-- Search to the left, wraparound to the right
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for j = i-1,1,-1 do
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if not layout[j].nofocus then
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return findfirst(layout[j])
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end
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end
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for j = #layout,i+1,-1 do
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if not layout[j].nofocus then
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return findfirst(layout[j])
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end
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end
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end
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end
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return widget
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end
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function Layout:firstFocusableWidget()
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return findfirst(self)
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end
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function Layout:nextFocusableWidget()
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return findnext(self, self.ui.focused)
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end
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function Layout:previousFocusableWidget()
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return findprev(self, self.ui.focused)
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end
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function Layout:onActionInput(action)
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local handled = false
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if action[self.next] then
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local n = self:nextFocusableWidget()
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n:grabFocus()
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handled = true
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end
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if action[self.prev] then
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local p = self:previousFocusableWidget()
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p:grabFocus()
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handled = true
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end
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return handled
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end
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function Layout:update(dt)
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for _,widget in ipairs(self.stack) do
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widget:update(dt)
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end
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end
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function Layout:draw()
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-- Draw all children according to their order (topmost last)
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for _,widget in ipairs(self.stack) do
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widget:draw()
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end
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end
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function Layout.new(args)
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local self = setmetatable(args, Layout)
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self.padding = self.padding or 0
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self.stack = {}
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-- A Layout ignores focus if empty or containing only nofocus widgets
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self.nofocus = true
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for _,w in ipairs(self) do
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if not w.nofocus then
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self.nofocus = false
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break
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end
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end
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return self
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end
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return Layout
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