251 lines
5.7 KiB
Lua
251 lines
5.7 KiB
Lua
--- Layout container widget
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--
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-- Implements a layout widget
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--
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-- @classmod yui.Layout
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-- @copyright 2022, The DoubleFourteen Code Forge
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-- @author Lorenzo Cogotti, Andrea Pasquini
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--
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--- @{Layout} is an internal class, serving as a container of widgets and helping to define their organization and display order.
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-- It is useful for arrangement customization.
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local BASE = (...):gsub('layout$', '')
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local Widget = require(BASE..'widget')
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local core = require(BASE..'core')
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local gear = require 'lib.gear'
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local isinstance = gear.meta.isinstance
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local rectunion = gear.rect.union
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local pointinrect = gear.rect.pointinside
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local Layout = setmetatable({
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__call = function(cls, args) return cls.new(args) end
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}, Widget)
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Layout.__index = Layout
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-- Calculate initial widget size.
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local function calcsize(sizes, widget)
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local w, h = widget.w, widget.h
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if w == nil then
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assert(#sizes > 0, "Default width is undefined!")
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w = sizes[#sizes].w
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end
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if h == nil then
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assert(#sizes > 0, "Default height is undefined!")
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h = sizes[#sizes].h
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end
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if w == 'max' then
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w = 0
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for _,v in ipairs(sizes) do
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if v.w > w then
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w = v.w
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end
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end
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elseif w == 'median' then
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w = 0
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for _,v in ipairs(sizes) do
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w = w + v.w
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end
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w = math.ceil(w / #sizes)
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elseif w == 'min' then
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w = math.huge
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for _,v in ipairs(sizes) do
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if v.w < w then
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w = v.w
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end
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end
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else
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assert(type(w) == 'number')
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end
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if h == 'max' then
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h = 0
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for _,v in ipairs(sizes) do
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if v.h > h then
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h = v.h
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end
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end
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elseif h == 'median' then
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h = 0
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for _,v in ipairs(sizes) do
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h = h + v.h
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end
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h = math.ceil(h / #sizes)
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elseif h == 'min' then
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h = math.huge
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for _,v in ipairs(sizes) do
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if v.h < h then
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h = v.h
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end
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end
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else
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assert(type(h) == 'number')
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end
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sizes[#sizes+1] = { w = w, h = h }
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widget.w, widget.h = w, h
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return w, h
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end
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-- Lay down container widgets according to Layout type.
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function Layout:layoutWidgets()
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local nx,ny = self.x,self.y
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local sizes = {}
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local stack = self.stack
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local pad = self.padding
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-- Container bounds, empty
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local rx,ry,rw,rh = nx,ny,-1,-1
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-- Layout container children
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for _,widget in ipairs(self) do
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widget.x, widget.y = nx, ny
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widget.ui = self.ui
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widget.parent = self
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if isinstance(widget, Layout) then
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widget:layoutWidgets()
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end
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local w,h = calcsize(sizes, widget)
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rx,ry,rw,rh = rectunion(rx,ry,rw,rh, nx,ny,w,h)
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nx,ny = self.advance(nx,ny, w,h, pad)
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stack[#stack+1] = widget
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end
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self.x = rx
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self.y = ry
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self.w = math.max(rw, 0)
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self.h = math.max(rh, 0)
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end
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-- Find layout's child containing the provided widget.
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local function childof(layout, widget)
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local parent = widget.parent
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while parent ~= layout do
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widget = parent
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parent = widget.parent
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end
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return widget
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end
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local function scanforward(layout, from)
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from = from or 1
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for i = from,#layout do
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local w = layout[i]
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if not w.nofocus then
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return isinstance(w, Layout) and scanforward(w) or w
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end
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end
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end
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local function scanbackwards(layout, from)
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from = from or #layout
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for i = from,1,-1 do
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local w = layout[i]
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if not w.nofocus then
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return isinstance(w, Layout) and scanforward(w) or w
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end
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end
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end
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--- Attributes accepted by the Layout widget
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--
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-- @field padding (number) number of pixels between two elements
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-- @table LayoutAttributes
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--- Layout constructor
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-- @param args (@{LayoutAttributes}) widget attributes
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function Layout.new(args)
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local self = setmetatable(args, Layout)
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self.padding = self.padding or 0
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self.stack = {}
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-- A Layout ignores focus if empty or containing only nofocus widgets
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self.nofocus = true
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for _,w in ipairs(self) do
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if not w.nofocus then
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self.nofocus = false
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break
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end
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end
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return self
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end
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--- Find the first widget in the layout accepting focus.
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function Layout:first()
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return scanforward(self)
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end
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--- Find the last widget in the layout accepting focus.
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function Layout:last()
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return scanbackwards(self)
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end
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--- Find the next focusable widget after the provided one.
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function Layout:after(widget)
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widget = childof(self, widget)
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for i = 1,#self do
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if self[i] == widget then
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-- Search to the right/down
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return scanforward(self, i+1)
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end
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end
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end
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--- Find the previous focusable widget before the provided one.
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function Layout:before(widget)
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widget = childof(self, widget)
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for i = 1,#self do
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if self[i] == widget then
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-- Search to the left/up
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return scanbackwards(self, i-1)
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end
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end
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end
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function Layout:onPointerInput(px,py, clicked, down)
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local stack = self.stack
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-- Propagate pointer event from topmost widget to bottom
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for i = #stack,1,-1 do
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local widget = stack[i]
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local x,y,w,h = widget.x,widget.y,widget.w,widget.h
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if pointinrect(px,py, x,y,w,h) then
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widget:onPointerInput(px,py, clicked, down)
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break
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end
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end
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end
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function Layout:update(dt)
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for _,widget in ipairs(self.stack) do
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widget:update(dt)
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end
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end
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function Layout:draw()
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-- Draw all children according to their order (topmost last)
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for _,widget in ipairs(self.stack) do
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widget:draw()
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end
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end
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return Layout
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